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Short-circuits and stops traversing the list if a false element is found. some list, [predicate], [context] Alias: any source Returns true if any of the values in the list pass the predicate truth test. Short-circuits and stops traversing the list if a true element is found.

contains list, value, [fromIndex] Aliases: include , includes source Returns true if the value is present in the list. Uses indexOf internally, if list is an Array.

Use fromIndex to start your search at a given index. Any extra arguments passed to invoke will be forwarded on to the method invocation. pluck list, propertyName source A convenient version of what is perhaps the most common use-case for map : extracting a list of property values. max list, [iteratee], [context] source Returns the maximum value in list. If an iteratee function is provided, it will be used on each value to generate the criterion by which the value is ranked.

This function can currently only compare numbers reliably. min list, [iteratee], [context] source Returns the minimum value in list. Infinity is returned if list is empty, so an isEmpty guard may be required.

sortBy list, iteratee, [context] source Returns a stably sorted copy of list , ranked in ascending order by the results of running each value through iteratee. iteratee may also be the string name of the property to sort by eg. groupBy list, iteratee, [context] source Splits a collection into sets, grouped by the result of running each value through iteratee. If iteratee is a string instead of a function, groups by the property named by iteratee on each of the values.

indexBy list, iteratee, [context] source Given a list , and an iteratee function that returns a key for each element in the list or a property name , returns an object with an index of each item. Just like groupBy , but for when you know your keys are unique. countBy list, iteratee, [context] source Sorts a list into groups and returns a count for the number of objects in each group.

Similar to groupBy , but instead of returning a list of values, returns a count for the number of values in that group. shuffle list source Returns a shuffled copy of the list , using a version of the Fisher-Yates shuffle. sample list, [n] source Produce a random sample from the list.

Pass a number to return n random elements from the list. Otherwise a single random item will be returned. toArray list source Creates a real Array from the list anything that can be iterated over. Useful for transmuting the arguments object. size list source Return the number of values in the list. partition list, predicate source Split list into two arrays: one whose elements all satisfy predicate and one whose elements all do not satisfy predicate.

compact list source Returns a copy of the list with all falsy values removed. In JavaScript, false , null , 0 , "" , undefined and NaN are all falsy.

Note: All array functions will also work on the arguments object. However, Underscore functions are not designed to work on "sparse" arrays. first array, [n] Aliases: head , take source Returns the first element of an array. Passing n will return the first n elements of the array. initial array, [n] source Returns everything but the last entry of the array. Especially useful on the arguments object. Pass n to exclude the last n elements from the result. last array, [n] source Returns the last element of an array.

Passing n will return the last n elements of the array. rest array, [index] Aliases: tail , drop source Returns the rest of the elements in an array. Pass an index to return the values of the array from that index onward. flatten array, [depth] source Flattens a nested array.

If you pass true or 1 as the depth , the array will only be flattened a single level. Passing a greater number will cause the flattening to descend deeper into the nesting hierarchy. Omitting the depth argument, or passing false or Infinity , flattens the array all the way to the deepest nesting level. Each value in the result is present in each of the arrays. In particular only the first occurrence of each value is kept. If you know in advance that the array is sorted, passing true for isSorted will run a much faster algorithm.

If you want to compute unique items based on a transformation, pass an iteratee function. Useful when you have separate data sources that are coordinated through matching array indexes. unzip array Alias: transpose source The opposite of zip. Given an array of arrays, returns a series of new arrays, the first of which contains all of the first elements in the input arrays, the second of which contains all of the second elements, and so on.

If you're working with a matrix of nested arrays, this can be used to transpose the matrix. object list, [values] source Converts arrays into objects. Pass either a single list of [key, value] pairs, or a list of keys, and a list of values. Passing by pairs is the reverse of pairs. If duplicate keys exist, the last value wins. chunk array, length source Chunks an array into multiple arrays, each containing length or fewer items.

indexOf array, value, [isSorted] source Returns the index at which value can be found in the array , or -1 if value is not present in the array. If you're working with a large array, and you know that the array is already sorted, pass true for isSorted to use a faster binary search or, pass a number as the third argument in order to look for the first matching value in the array after the given index.

lastIndexOf array, value, [fromIndex] source Returns the index of the last occurrence of value in the array , or -1 if value is not present. Pass fromIndex to start your search at a given index.

sortedIndex array, value, [iteratee], [context] source Uses a binary search to determine the smallest index at which the value should be inserted into the array in order to maintain the array 's sorted order.

If an iteratee function is provided, it will be used to compute the sort ranking of each value, including the value you pass. The iteratee may also be the string name of the property to sort by eg. indexOf , returns the first index where the predicate truth test passes; otherwise returns findIndex but iterates the array in reverse, returning the index closest to the end where the predicate truth test passes.

range [start], stop, [step] source A function to create flexibly-numbered lists of integers, handy for each and map loops. start , if omitted, defaults to 0 ; step defaults to 1 if start is before stop , otherwise Returns a list of integers from start inclusive to stop exclusive , incremented or decremented by step.

Optionally, pass arguments to the function to pre-fill them, also known as partial application. For partial application without context binding, use partial. Very handy for binding functions that are going to be used as event handlers, which would otherwise be invoked with a fairly useless this. methodNames are required. A close cousin of bind. memoize function, [hashFunction] source Memoizes a given function by caching the computed result. Useful for speeding up slow-running computations.

If passed an optional hashFunction , it will be used to compute the hash key for storing the result, based on the arguments to the original function. The default hashFunction just uses the first argument to the memoized function as the key. The cache of memoized values is available as the cache property on the returned function. If you pass the optional arguments , they will be forwarded on to the function when it is invoked. Useful for performing expensive computations or HTML rendering in chunks without blocking the UI thread from updating.

throttle function, wait, [options] source Creates and returns a new, throttled version of the passed function, that, when invoked repeatedly, will only actually call the original function at most once per every wait milliseconds. Useful for rate-limiting events that occur faster than you can keep up with. By default, throttle will execute the function as soon as you call it for the first time, and, if you call it again any number of times during the wait period, as soon as that period is over.

If you'd like to disable the leading-edge call, pass {leading: false} , and if you'd like to disable the execution on the trailing-edge, pass {trailing: false}. If you need to cancel a scheduled throttle, you can call. cancel on the throttled function. debounce function, wait, [immediate] source Creates and returns a new debounced version of the passed function which will postpone its execution until after wait milliseconds have elapsed since the last time it was invoked.

Useful for implementing behavior that should only happen after the input has stopped arriving. For example: rendering a preview of a Markdown comment, recalculating a layout after the window has stopped being resized, and so on.

At the end of the wait interval, the function will be called with the arguments that were passed most recently to the debounced function. Pass true for the immediate argument to cause debounce to trigger the function on the leading instead of the trailing edge of the wait interval. Useful in circumstances like preventing accidental double-clicks on a "submit" button from firing a second time. If you need to cancel a scheduled debounce, you can call. cancel on the debounced function.

once function source Creates a version of the function that can only be called one time. Repeated calls to the modified function will have no effect, returning the value from the original call.

Useful for initialization functions, instead of having to set a boolean flag and then check it later. after count, function source Creates a wrapper of function that does nothing at first. From the count -th call onwards, it starts actually calling function. Useful for grouping asynchronous responses, where you want to be sure that all the async calls have finished, before proceeding.

before count, function source Creates a wrapper of function that memoizes its return value. From the count -th call onwards, the memoized result of the last invocation is returned immediately instead of invoking function again.

So the wrapper will invoke function at most count - 1 times. wrap function, wrapper source Wraps the first function inside of the wrapper function, passing it as the first argument. This allows the wrapper to execute code before and after the function runs, adjust the arguments, and execute it conditionally.

negate predicate source Returns a new negated version of the predicate function. In math terms, composing the functions f , g , and h produces f g h. restArguments function, [startIndex] source Returns a version of the function that, when called, receives all arguments from and beyond startIndex collected into a single array. keys object source Retrieve all the names of the object 's own enumerable properties. allKeys object source Retrieve all the names of object 's own and inherited properties.

values object source Return all of the values of the object 's own properties. mapObject object, iteratee, [context] source Like map , but for objects. Transform the value of each property in turn. pairs object source Convert an object into a list of [key, value] pairs. The opposite of object.

invert object source Returns a copy of the object where the keys have become the values and the values the keys. For this to work, all of your object's values should be unique and string serializable.

create prototype, props source Creates a new object with the given prototype, optionally attaching props as own properties. Basically, Object. create , but without all of the property descriptor jazz. functions object Alias: methods source Returns a sorted list of the names of every method in an object — that is to say, the name of every function property of the object.

findIndex but for keys in objects. Returns the key where the predicate truth test passes or undefined. Any nested objects or arrays will be copied by reference, not duplicated. It's in-order, so the last source will override properties of the same name in previous arguments. Alternatively accepts a predicate indicating which keys to pick. Alternatively accepts a predicate indicating which keys to omit. clone object source Create a shallow-copied clone of the provided plain object. tap object, interceptor source Invokes interceptor with the object , and then returns object.

The primary purpose of this method is to "tap into" a method chain, in order to perform operations on intermediate results within the chain. toPath path source Ensures that path is an array. If path is a string, it is wrapped in a single-element array; if it is an array already, it is returned unmodified. toPath is used internally in has , get , invoke , property , propertyOf and result , as well as in iteratee and all functions that depend on it, in order to normalize deep property paths.

toPath if you want to customize this behavior, for example to enable Lodash-like string path shorthands. toPath will unavoidably cause some keys to become unreachable; override at your own risk. get object, path, [default] source Returns the specified property of object. path may be specified as a simple key, or as an array of object keys or array indexes, for deep property fetching. If the property does not exist or is undefined , the optional default is returned.

has object, key source Does the object contain the given key? Identical to object. hasOwnProperty key , but uses a safe reference to the hasOwnProperty function, in case it's been overridden accidentally. property path source Returns a function that will return the specified property of any passed-in object.

Takes an object and returns a function which will return the value of a provided property. isEqual object, other source Performs an optimized deep comparison between the two objects, to determine if they should be considered equal.

isMatch object, properties source Tells you if the keys and values in properties are contained in object. isEmpty collection source Returns true if collection has no elements. isEmpty checks if the length property is 0. For other objects, it returns true if the object has no enumerable own-properties. Note that primitive numbers, booleans and symbols are always empty by this definition.

isElement object source Returns true if object is a DOM element. isArray object source Returns true if object is an Array. isObject value source Returns true if value is an Object. Note that JavaScript arrays and functions are objects, while normal strings and numbers are not.

isArguments object source Returns true if object is an Arguments object. isFunction object source Returns true if object is a Function. isString object source Returns true if object is a String. isNumber object source Returns true if object is a Number including NaN. isFinite object source Returns true if object is a finite Number. isBoolean object source Returns true if object is either true or false.

isDate object source Returns true if object is a Date. isRegExp object source Returns true if object is a RegExp. isError object source Returns true if object inherits from an Error. isSymbol object source Returns true if object is a Symbol. isMap object source Returns true if object is a Map. isWeakMap object source Returns true if object is a WeakMap. isSet object source Returns true if object is a Set.

isWeakSet object source Returns true if object is a WeakSet. isArrayBuffer object source Returns true if object is an ArrayBuffer. isDataView object source Returns true if object is a DataView. isTypedArray object source Returns true if object is a TypedArray.

isNaN object source Returns true if object is NaN. Note: this is not the same as the native isNaN function, which will also return true for many other not-number values, such as undefined.

isNull object source Returns true if the value of object is null. isUndefined value source Returns true if value is undefined.

Returns a reference to the Underscore object. noConflict function is not present if you use the EcmaScript 6, AMD or CommonJS module system to import Underscore. identity value source Returns the same value that is used as the argument. noop source Returns undefined irrespective of the arguments passed to it. Useful as the default for optional callback arguments.

times n, iteratee, [context] source Invokes the given iteratee function n times. Each invocation of iteratee is called with an index argument. Produces an array of the returned values. random min, max source Returns a random integer between min and max , inclusive.

If you only pass one argument, it will return a number between 0 and that number. mixin object source Allows you to extend Underscore with your own utility functions.

Pass a hash of {name: function} definitions to have your functions added to the Underscore object, as well as the OOP wrapper. Returns the Underscore object to facilitate chaining. iteratee value, [context] source Generates a callback that can be applied to each element in a collection. iteratee supports a number of shorthand syntaxes for common callback use cases.

iteratee will return:. iteratee : countBy , every , filter , find , findIndex , findKey , findLastIndex , groupBy , indexBy , map , mapObject , max , min , partition , reject , some , sortBy , sortedIndex , and uniq.

iteratee with your own custom function, if you want additional or different shorthand syntaxes:. uniqueId [prefix] source Generate a globally-unique id for client-side models or DOM elements that need one.

If prefix is passed, the id will be appended to it. result object, property, [defaultValue] source If the value of the named property is a function then invoke it with the object as context; otherwise, return it. If a default value is provided and the property doesn't exist or is undefined then the default will be returned.

If defaultValue is a function its result will be returned. now source Returns an integer timestamp for the current time, using the fastest method available in the runtime. template templateString, [settings] source Compiles JavaScript templates into functions that can be evaluated for rendering. Useful for rendering complicated bits of HTML from JSON data sources.

When you evaluate a template function, pass in a data object that has properties corresponding to the template's free variables. templateSettings that should be overridden. You can also use print from within JavaScript code. If ERB-style delimiters aren't your cup of tea, you can change Underscore's template settings to use different symbols to set off interpolated code.

Define an interpolate regex to match expressions that should be interpolated verbatim, an escape regex to match expressions that should be inserted after being HTML-escaped, and an evaluate regex to match expressions that should be evaluated without insertion into the resulting string.

Note that if part of your template matches more than one of these regexes, the first will be applied by the following order of priority: 1 escape , 2 interpolate , 3 evaluate. You may define or omit any combination of the three. For example, to perform Mustache. js -style templating:. By default, template places the values from your data in the local scope via the with statement. However, you can specify a single variable name with the variable setting.

This can significantly improve the speed at which a template is able to render. Precompiling your templates can be a big help when debugging errors you can't reproduce. This is because precompiled templates can provide line numbers and a stack trace, something that is not possible when compiling templates on the client. The source property is available on the compiled template function for easy precompilation.

You can use Underscore in either an object-oriented or a functional style, depending on your preference. The following two lines of code are identical ways to double a list of numbers. source , source. Calling chain will cause all future method calls to return wrapped objects. When you've finished the computation, call value to retrieve the final value. In addition, the Array prototype's methods are proxied through the chained Underscore object, so you can slip a reverse or a push into your chain, and continue to modify the array.

chain obj source Returns a wrapped object. Calling methods on this object will continue to return wrapped objects until value is called. chain obj. value source Extracts the value of a wrapped object.

lua , a Lua port of the functions that are applicable in both languages. Includes OOP-wrapping and chaining. swift , a Swift port of many of the Underscore. js functions and more. m , an Objective-C port of many of the Underscore. js functions, using a syntax that encourages chaining. m , an alternative Objective-C port that tries to stick a little closer to the original Underscore.

js API. php , a PHP port of the functions that are applicable in both languages. Tailored for PHP 5. Underscore-perl , a Perl port of many of the Underscore. js functions, aimed at on Perl hashes and arrays. cfc , a Coldfusion port of many of the Underscore. js functions. string , an Underscore extension that adds functions for string-manipulation: trim , startsWith , contains , capitalize , reverse , sprintf , and more. Underscore-java , a java port of the functions that are applicable in both languages.

Ruby's Enumerable module. js , which provides JavaScript with collection functions in the manner closest to Ruby's Enumerable. Oliver Steele's Functional JavaScript , which includes comprehensive higher-order function support as well as string lambdas.

Michael Aufreiter's Data. PyToolz , a Python port that extends itertools and functools to include much of the Underscore API. Funcy , a practical collection of functional helpers for Python, partially inspired by Underscore. It is important to understand that these operators are only meaningful for numbers and strings.

You can throw any value to them, but JavaScript will convert the operands to string or number first before performing the actual comparison.

If you pass an operand that cannot be meaningfully converted to string or number, it ends up being NaN by default. This value is unsortable. Ideally, the values that you are sorting should either be all meaningfully convertible to strings or all meaningfully convertible to numbers. filter out all unsortable values first.

Pick a target type, i. Or maybe you want to treat them as zeros; it is up to you. The same iteratee can also be passed to other Underscore functions to ensure that the behavior is consistent. json, which unexpectedly broke many people's builds.

require condition. Updates to the testing infrastructure and development dependencies. No code changes. Documentation improvements. Various improvements to testing and continuous integration, including the addition of security scanning and a reduced carbon footprint. shuffle to no longer work on strings.

Fixes an issue in IE8 compatibility code. Makes the website mobile-friendly. Various other minor documentation enhancements and a new test. js alias committed to the GitHub repository. Adds some build clarifications to the documentation. Adds a security policy to the documentation. Adds funding information to the documentation. json , which should theoretically help to avoid duplicate code bundling with exports -aware build tools.

Re-synchronizes some comments and documentation text with the 1. x branch. template as the parallel 1. template that could enable a third party to inject code in compiled templates. This issue affects all versions of Underscore between 1. The fix in this release is also included in the parallel preview release 1. debounce that was unintentionally lost in version 1.

Various test and documentation enhancements same as in parallel preview releases 1. More test and documentation fixes and enhancements. You can now also do named imports or even deep module imports directly from a Node. js process in Node. js version 12 and later. Monolithic imports are recommended for use in production.

State such as mixed-in functions is shared between CommonJS and ESM consumers. Renames the UMD bundle to underscore-umd. js for consistency with the other bundle names. An alias named underscore. js is retained for backwards compatibility. Various test and documentation enhancements. toPath functions. The latter can be overridden in order to customize the interpretation of deep property paths throughout Underscore. A future version of Underscore-contrib will be providing a ready-made function for this purpose; users will be able to opt in to string-based path shorthands such as 'a.

isEqual that caused typed arrays to compare equal when viewing different segments of the same underlying ArrayBuffer.

isSet with some older browsers, especially IE isEmpty and several members of the isType family of functions. isEqual comparison of typed arrays and DataView s with idential buffer , byteOffset and byteLength. Restores cross-browser testing during continuous integration to its former glory and adds documentation about engine compatibility. Slims down the development dependencies for testing.

AMD and CommonJS versions of the function modules are provided as well. This brings perfect treeshaking to all users and unlocks the possibility to create arbitrary custom Underscore builds without code size overhead.

js is still present and the UMD bundle is still recommended for most users. Since the modularization obfuscates the diff, piecewise diffs are provided below. Changes before modularization Modularization itself Changes after modularization Adds a monolithic bundle in EcmaScript 6 module format, underscore-esm.

js , as a modern alternative to the monolithic UMD bundle. js , because underscore-esm. js provides the complete Underscore interface in a single download. Adds a modular version of the annotated source, reflecting the full internal structure of the primary source code.

flatten anArray, 3. Fixes an inconsistency where Array. Fixed a move-replacing error from spamming your console. To find the exact cause, we've added some debug code. Fixed Araquanid, Avalugg, Axew, Barbaracle, Basculin, Beartic, Alomomola, Qwilfish, Corsola, Masquerain, Delcatty and Chimecho having the wrong base stats or moves.

Fixed attempting to catch Wimpod causing kicking due to no catch rate. Of ALL the Pokémon we added, only it was missing a catch rate. It's a strange world. Fixed not being able to put a Pokémon in the first party slot if you were in the PC search screen. Fixed Brutal Swing, Burn Up, Clanging Scales, Darkest Lariat, Dragon Hammer, Fire Lash, First Impression, Ice Hammer, Leafage, Liquidation, Lunge, Multi-Attack, Pollen Puff, Power Trip, Prismatic Laser, Psychic Fangs, Revelation Dance, Shadow Bone, Shell Trap, Smart Strike, Solar Blade, Sparkling Aria, Spectral Thief, Spirit Shackle, Stomping Tantrom, Strength Sap, Throat Chop, Toxic Thread, Trop Kick and Zing Zap having their power and accuracy swapped around.

It was opposite day when it was added? You can't prove otherwise. Fixed the Tapus not being counted as legendaries for some things like IVs and announcements and stuff.

Fixed re-ordering and deleting a Pokémon's moves not working. You can also do that from the PC, now. Fixed Beast Boost checking accuracy and evasion, and so always boosting evasion. Someone didn't read Bulbapedia properly. We tried removing Pokémon sounds to see if anyone noticed.

You did. Fine, now Pokémon are back to their obnoxious name-yelling selves. Fixed the Pokédex advancement on join. It now runs after you pick a starter and has the correct text. Fixed some TMs that had incorrect move names. Bubble Beam, Solar Beam, Dynamic Punch, and Dragon Breath all work again. Major caching set up for the Better Spawner which will hopefully prevent the blockages that slowed spawning down. Fixed a bug where pc's would be marked for saving but never unmarked.

Causing them to be saved on every save interval afterwards. Added every Pokémon. Added: Rowlet, Dartrix, Decidueye, Litten, Torracat, Incineroar, Popplio, Brionne, Primarina, Pikipek, Trumbeak, Toucannon, Yungoos, Gumshoos, Grubbin, Charjabug, Vikavolt, Crabominable, Oricorio, Cutiefly, Ribombee, Rockruff, Lycanroc, Wishiwashi, Crabrawler, Mareanie, Toxapex, Mudbray, Mudsdale, Fomantis, Lurantis, Morelull, Shiinotic, Salandit, Salazzle, Stufful, Bewear, Bounsweet, Steenee, Tsareena, Comfey, Oranguru, Passimian, Wimpod, Golisopod, Sandygast, Palossand, Type:Null, Silvally, Minior, Komala, Turtonator, Togedemaru, Mimikyu, Bruxish, Drampa, Dhelmise, Jangmo-o, Hakamo-o, Kommo-o, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Necrozma, Marshadow, Poipole, Naganadel, Stakataka, Blacephalon, and Zeraora.

Added Alolan forms: Alolan Rattata, Alolan Raticate, Alolan Raichu, Alolan Sandshrew, Alolan Sandslash, Alolan Vulpix, Alolan Ninetales, Alolan Diglett, Alolan Dugtrio, Alolan Meowth, Alolan Persian, Alolan Geodude, Alolan Graveler, Alolan Golem, Alolan Grimer, Alolan Muk, Alolan Exeggutor, Alolan Marowak.

Added Generation 7 forms: Lycanroc Midday, Lycanroc Midnight, Lycanroc Dusk, Oricorio Pom Pom, Oricorio Baile, Oricorio P'au, Oricorio Sensu, Minior Core, Minior Meteor, Necrozma Dusk Mane, Necrozma Dawn Wings. Added new, higher-resolution sprites for all Pokémon. Thank you, eva08maicy02, for this spectacular contribution! Added particle effects for hundreds of moves so far in battle! I'm being told by the old guy that this has been requested for 6 years. Alright, well, Santa was running late.

Added Ultra Space dimension! Portals spawn in the wild, or you can use an external move of Lunala and Solgaleo to make one! Added abilities: Battery, Beast Boost, Dazzling, Electric Surge, Fluffy, Full Metal Body, Galvanize, Grassy Surge, Liquid Voice, Long Reach, Merciless, Misty Surge, Neuroforce, Power of Alchemy, Prism Armor, Psychic Surge, Queenly Majesty, Receiver, RKS System, Shadow Shield, Shields Down, Slush Rush, Soul-Heart, Stakeout, Stamina, Steelworker, Surge Surfer, Tangling Hair, Triage, Water Bubble, Water Compaction.

Chatting NPC: Aqua Grunt Male and Female, Blacksmith, Bride, Cultist, Evil Professor, Gardener, Groom. Jon Snow, Knight, Magma Grunt Male and Female, Mailman, Monk 1 and 2, Pirate Captain, Pirate Grunt, Professor Ras, Rocket Grunt Male and Female, Santa, Tesla.

Trainer NPC: Aqua Grunt Male and Female, Jon Snow, Knight, Professor Ras, Rocket Grunt Male , Magma Grunt Male and Female, Pirate Captain, Pirate Grunt 1 and 2, Football Fan 1 and 2, Gardener 1 and 2, Pokemaniac Girl 3, Swimmer Male 2 and Female 1 and 2, Youngster 5. Added the N-Solarizer and N-Lunarizer, and their effect on Necrozma.

It's basically exactly what DNA Splicers do, though? Added Poison, Ice, Fire, Rock, Ground, Steel, Bug, Flying, Psychic, Dark, Ghost, Fairy, Dragon, Water, Grass, Electric, and Fighting memory held items. Added Pearl, Big Pearl, Pearl Chain, King's Rock, Comet Shard, Ice Stone, and Ice Stone Shard to Water Fishing Loot. Added the Beast Ball. Technically it's been in for a while, but it wasn't in the creative menu before so now it's added! Gen 1 - Venusaur, Charizard, Mega Charizard X, Fearow, Tentacruel, Graveler, Golem, Tauros, Mega Gyarados, Aerodactyl, Mega Aerodactyl, Zapdos.

Gen 3 - Mega Swampert, Mega Camerupt, Flygon, Milotic, Tropius, Absol, Salamence, Mega Salamence, Metagross, Mega Metagross, Latias, Mega Latias, Latios, Mega Latios, Groudon, Primal Groudon, Primal Kyogre, Rayquaza, Mega Rayquaza. Leaping forward in battle animations now jumps back afterwards so Pokémon aren't cuddling each other after 2 turns. Changed the Pokémon Editor and the Statue Editor to use a drop-down menu instead of a text menu for forms.

Primal forms can now be bosses, and now also spawn. Groudon in arid biomes, and Kyogre in oceanic biomes. Pokémon no longer recoil from battle damage.

If they still did then our particle animations would be off! The maximum number of Pokémon in a ranch block was reduced to 2. This is for the good of everyone, believe me.

Statues will now fallback to the original texture if a custom texture isn't loaded like normal Pokémon. Added a config option for restricting the number of Pokémon a given player can have in all their ranch blocks combined. Fixed fences and glass panes from connecting to PCs, trade machines, washing machines, fans, and mowers.

checkspawns now. That one was a bit embarrassing. Potentially fixed how sometimes a huge amount of bird Pokémon will spawn above water.

Potentially not though, developers are useless. Fixed the Pokégift event block reversing the giveLegendsOrNa config setting. That's been bugged for years!

Fixed an exploit with ranch block upgrades where they could be used without being taken from the inventory. Fixed Gen 6 sprites being a different height to the other sprites. You probably saw this as a bug with the egg sprites. Fixed a possible crash from breaking a cloning machine that's been cut in half by world edit or something.

Completely rewrote storage and EntityPixelmon. Every sidemod is probably broken. This will be better, trust me. Added Notice Overlays to API after reworking the existing CustomNoticeOverlay. You can scale the Pokémon models now! AddPokemon's result can be used to bypass the new maxCumulativePokemonInRanch config setting.

Added "status" spec so Pokémon can spawn asleep, paralyzed, etc. Seems like cheating but what do I know. Added config options for intercepting Pixelmon loot table injection so you can cancel our changes to the loot.

Added new, smooth models for Clefairy, Clefable, Gastly , Haunter, Yanma, Yanmega, Electivire, Gligar, Gliscor, Venipede, Whirlipede, Scolipede, Bisharp, and Pawniard. Added animations for Stunfisk, Tynamo, Eelektrik, Eelektross, Durant, Druddigon, Cubchoo, and Beartic.

Added Gliscor and Volcanion as flying mounts because it looks great. What do you mean it doesn't make sense? We're doing it anyway, you can't stop us. Fixed a Pokémon duplication bug that was very very bad. Thank you?? QAQ for helping us find this! Fixed Sir Doofus III being able to evolve. Sir Doofus III IS the ultimate form of any Pokémon and you all know it.

Fixed modified block spawns e. tall grass causing crashes due to not being spatially aware. We bought them new glasses, it was fine. Fixed Yveltal being a land spawn, instead of an air spawn. It has MASSIVE wings and it was a land spawn. Developers, man. Fixed Unown needing night time to spawn despite spawning in caves. Even Patch Notes Guy knows that caves are dark all day long, and his only qualification is typing.

Fixed fishing rods still having a chance to fail despite being able to catch things in that location. Fixed Trainer Cards being able to see what is inside eggs. We gave the Trainer Cards' glasses to the block spawners.

Using ',' instead of '. Fixed Rotom having some of its forms moves as tutor moves and getting passed down with breeding due to old mechanics. Fixed Water Stone and Fire Stone tools giving infinite obsidian when used on non-source blocks. Now you get cobblestone like you should. Fixed Mega Slowbro and Mega Blastoise having little chance of spawning due to only being on land in ocean biomes.

Fixed Cloning Machines increasing the Mew's times cloned when it's put into the machine instead of when the machine does the cloning. Fixed the mower inventory GUI continuing to work after the actual mower was destroyed. No more dupes 4 u. rocksmash etc. Shrunk computer data file sizes even more, speeding up saving.

Also made the shrinking retroactive so when someone logs in their PCs shrink in data size. Fixed wide-reaching spawning performance issues caused by the spawnLevelsByPlayerLevels and spawnLevelsByDistance config options.

PostEvolve preEvo is now a much closer clone of the original entity before evolution. Made single-arg PokemonSpec construction do the string separation itself so PokemonSpec "Ralts lvl" works like PokemonSpec "Ralts", "lvl". Added ISyncHandler for forcefully main-threaded packet handlers.

Unless you're doing client modding this probably means nothing to you. I wonder what's going in the next version? It's SO unclear. Added all remaining megas: Mega Aggron, Mega Camerupt, Mega Diancie, Mega Heracross, Mega Houndoom, Mega Sableye, Mega Scizor, and Mega Steelix.

Zygarde now spawns in Mesas at night. You lot asked for it so you got it. The Zygarde forms from gen7 will come with gen7. You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions. Added a special Bidoof, Sir Doofus III, as a rare form. This was purely for our own entertainment. Remodeled Magnemite, Magneton, Magnezone, Camerupt, Numel, Aggron, Lairon, Aron, Salamence, Shelgon, Bagon, Sableye, and Scizor.

We got new modelers and animators! By default, wild Pokémon and trainers will now spawn closer to your level so you're less likely to get your ass wooped when you start. SO much better. Added a Badge Case made out of 9 cooked apricorns.

Now you have a place to put all those badges you've maybe earned! Added Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, and Shalour Sable. Shopkeepers sell them.

Speaking of colours, added white, gray, black, pink, purple, cyan, blue, green, brown, yellow, red and orange chairs. Added a config option for whether the "Drop all" button should delete the drops instead of dumping them on the ground. Showing the names of wild Pokémon is now on by default because us old people have no idea what these new Pokémon are. Lowered the minimum level of many many wild Pokémon because it's too difficult to find Pokémon to train against early on.

The spawnLevelsByDistance config option will now prevent Pokémon from spawning if its evolutions would make it unrealistic at that level. Underground Pokémon won't spawn when they're just underneath glass if you reset your BetterSpawnerConfig. Fixed Deoxys and Hoopa not holding a Meteorite and Prison Bottle respectively when they spawn in the wild.

Fixed Clamperl and Carvanha fishing stuff all erroneously referring to "Clampearl" and "Carvahna", making them impossible to catch. Speling is hrd. Fixed walking into raised Red and Blue Orbs causing suffocation.

Also fixed very rare player crashes caused by destroying Orbs. Fixed DNA Splicers being only one time use. Good thing we didn't store the fused Pokémon in the item, haha. I had a heart attack. Fixed a few errors with Pokémon stats, mainly with megas. Ok, so we aren't perfect; sue us. On second thought, please don't. Not again. Fixed Pokérus spreading to the not-sent-out Pokémon being very, very, very, very, very rare.

Pretty much a one in a million chance. Fixed PokéDollars not updating properly in singleplayer or in not-Sponge servers. There are a couple of those. Fixed Mega Gengar and Mega Banette having dominance over the other night-time megas, spawning way more often. Fixed missing Griseous Orb from boss drops, so you can legitimately get Giratina now. Sorry 'bout that. Fixed Registeel not being capable of spawning. Now it's deep underground in medium-temperature hill biomes.

Again, very sorry. Fixed Nurse Joy's name appearing as Nurse John. I would make a joke about this but it's a touchy subject. Fixed Magikarp when fished from lava. What's special about those? I didn't say anything. Fixed Teleport external move not working properly when you're in the same dimension that you're going to. Fixed shopkeepers scamming you and taking way more money than advertised when selling you evolution stones.

Fixed buyMultiplier not being visible on clients. Fixed the Little Boy, Policeman, Punk Girl, Rancher, Sailor, Scientist M and Shop Girl NPC textures. Fixed those random Pokémon Centers not having a nurse in them. John and Joy were on strike. Something about wages, I wasn't listening.

json, and not properly removing the removed sets. Fishing rods can no longer be used to pull entities that are unable to be pushed, like stationary trainers and armour stands. Fixed deleting a move and various other things causing more async stuff that Sponge hates. God damn it Sponge. Fixed Pokérus spreading sometimes causing end of battle errors. Almost definitely caused by a sidemod problem, but it won't happen again either way. Significantly optimized Pokérus.

Thank you, VengeanceMC, for giving us the information we needed for this. Added ISpawningTweak for slight adjustments to make it easier to set up slight spawning changes in entity creation. Added ISpawnerCondition for giving programmable conditions on spawns and locations to spawner objects. Added "causes" to SpawnLocation, such that all locations that are oriented towards a player know who it is was.

All default spawning has a player cause. Added CreateSpawnerEvent for very easy modification of spawning behaviour for individual players. Added BreedEvent. AddPokemon event, used to prevent certain Pokémon from being put into ranch blocks.

Fixed Dawn and Dusk Stone ore causing client crashes on servers. Not much of a performance improvement after all. Fixed a related crash on the server-side caused by us having "END" where we should have had "START". Programming is hard. Fixed the default levels of: Rhyperior, Roggenrola, Crustle, Scraggy, Scrafty, Yamask, Cofagrigus, Ferroseed, Skunktank, Shaymin.

I know that's confusing. Added Arceus event, the Azure Flute, and the 'Arc Chalice'. Use all the Plates on the chalice to get the Azure Flute, then use the Azure flute near the Timespace Altar. Then battle God. Added Ho-oh and Lugia event. Get a whole bunch of Clear Bells or Tidal Bells, hang 'em up together, and if they start ringing at dawn, come back at dusk later that day. Get ready to fight a legendary.

Added Black Kyurem and White Kyurem. DNA Splicers are carried by wild Kyurem when you catch them! The transformation effect is awesome. Added transformation effects for Hoopa and Shaymin too since we were in the neighbourhood and we saw the lights on. Added Primal Kyogre and Primal Groudon. Changelog Guy sir, how do we get the orbs" - Read the next change.

Added the Red Orb and Blue Orb. Fish from lava in deserts or water in oceans to get the shards, and place them on the ground to make the orbs! Rotom can now change into his many forms. Throw him out at the specific items to let him absorb their forms. Added Megas for the following pokemon: Ampharos, Banette, Gyarados, Kangaskhan, Lucario, Sharpedo and Salamence. Added Pokérus. Now your Pokémon can get infected! No I think it sounds fine, leave it in.

Added Landorus, Thundurus, and Tornadus Therian forms. Use a Reveal Glass on them to change their forms. Added Reveal Glass crafting recipe. You'll need polished andesite, two crystals, a ruby, a sapphire, an emerald, and a glass pane. Check the Pixelmon Wiki! Added Stance Change for Aegislash's Shield and Blade forms.

Use a damaging move to go to Blade stance, use King's Shield to go back to Shield stance. Added Zen Mode for Darmanitan. When his health is low, he turns into a weird blue thing, I dunno. Added SMD remodels for Rattata, Raticate, Ponyta!

Added some sound effects to the Timespace Altar since it's weird to summon legendaries in absolute silence. Re-added green bosses and non-mega bosses. Those were cool. Mega bosses will still work as per usual. Some drops are only found by beating mega bosses specifically.

Added Spiky Eared Pichu and AZ's Floette. Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!.

Obliterated the traditional spawner. Everything will now spawn in new locations! Added Recipe Book unlocking for machines, water floats, vending machines, clocks, cushion chairs, folding chairs, umbrellas and Pokéball rugs. Now it's way easier to see what you can find in an area. Removed heaps of unused config options from the Pixelmon hocon.

There were sooo many we haven't used in years! Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-. Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried. It was meant to be like this forever but it's been bugged this whole time! The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes.

Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway. Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden. Fixed players being able to trade away their last hatched Pokémon and therefore only have an egg left. Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy".

I can't believe I still have this job. Would've liked to have fixed its appearance too, but nah, still ugly. Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty. Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though. Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault. Fixed all those Pokédex completion advancements not working.

No one told us about this! What the heck! Fixed mounting a surf Pokémon causing the player to have no breathable air if dismounting underwater.

Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items. Thanks Sponge. Thanks Spon- wait no this one is on us. Fixed tier JSONs so they work for all new multi-form Pokémon from now until Changelog Guy is allowed to retire. Fixed Cobalion, Roggenrola, Zorua, Mega Audino, Liepard, Conkeldurr, Swoobat, Cinccino, Furfrou and Binacle textures. Also cleaned up Rayquaza's texture. Fixed a legendary, pixel-sized error the pink vending machine's texture.

So huge. Ruining the game experience completely, I know. Fixed newly added multi-form Pokémon temporarily having a glitched sprite if you had one before it was multi-form. Thank you Alstrador, Avery, Drago, Fatyg5, JM Knuckles, LinnRiddikuluss, Lu, Robin Hoot, TheDonStrife, and bigbadgav for the voice acting work!

Added Altaria, Amoongus, Audino, Axew, Azumarill, Azurill, Baltoy, Beautifly, Bergmite, Bibarel, Bidoof, Bouffalant, Braixen, Breloom, Buneary, Cascoon, Cleffa, Corsola, Deerling, Emolga, Fennekin, Foongus, Happiny, Haxorus, Kirlia, Klefki, Luxio, Mamoswine, Mime Jr.

Updated Blissey, Charmeleon, Croagunk, Croconaw, Drowzee, Glaceon, Magikarp, Phanpy, and Torchic. Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec. Added IPixelmonBankAccountManager, IPixelmonBankAccount so the Economy Bridge can be optimised for servers.

Optimised even more stuff so you only need 1GB of RAM. Now the THOUSANDS of people on 1. Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity. Added smooth models for Staryu and Starmie. If you saw Sirud's video, relax, we scaled down Starmie since then. Mostly for our own benefit tbh. Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one.

Someone asked for this, so here we are. Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear.

It knows. Made the Lake Trio spawn underwater instead of on the surface. They swim to the surface anyway, it'll be fine. Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof. Fixed Pokémon entering battle and reverting to default abilities until switched out and in.

Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice. Fixed a Fossil Display visual bug. I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing. Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious.

Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could. Fixed those new megas not spawning in the wild. We forget this every single time we add megas. We did it this time though.

Changelog Guy checked. Fixed evolution from single- to multi-forme Pokémon like Cherrim and Gardevoir temporarily breaking their sprite. So exhausting. Probably fixed some mods that add biomes not being compatible with the Better Spawner.

Bit of a guess. Put it all on red. Added a Mega Evolve external move so you can admire them without having to be in battle. You can even ride them! The future is now, old man. Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe. Fixed Friendship not going down if your Pokémon faints during battle. For anyone that cares, this also fixed the PixelmonFaintEvent.

Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East. Maybe not the last two. Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry. Fixed the statue gui not responding when editing some form based Pokémon. Also fixes some performance issues with form based Pokémon. Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution.

We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking. Changed how you get a Porygon. You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine. Reduced passive RAM consumption by like, 50mb.

Can you really trust developers, though? Answer is yes. Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play. Your frame-rate should be as smooth as butter now~. Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now. Optimised a lot of our assets. This reduces the jar size considerably. About ~MB shaved off the top. Split up the external JSON config nodes useExternalJSONFilesDrops, useExternalJSONFilesNPCs, useExternalJSONFilesRules, useExternalJSONFilesSpawning, useExternalJSONFilesStructures.

Fixed bred Pokémon ending up the same evolution as the mother, instead of the unevolved form. This was caused by a typo! Fixed statues being able to have their animations put above the maximum and causing player crashes. Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's. Added Valentine's Day Loved Form for Koffing and Weezing - Use a Love Ball to catch one to make it filled with love instead of toxic deadly gas.

You can now fly Giratina when it's in Origin form. We need to rewrite riding offsets because the animation makes it downright hilarious. Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time.

Shroomish, Breloom, Paras, and Parasect all drop Nether Wart again because someone at some point removed all Nether Wart drops. Phione no longer counts as a mythical. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense.

No exploit 4 u. Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted. Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form. Totally forgot about those. Removed allowRareCandyCrafting, allowGemCrafting and allowRanchCreation from the config. Those no longer affect anything. Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore.

Fixed move-relearners doing the exact same thing as the bug just above this because Sponge REALLY has no mercy for idiots like us. Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry. Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X.

I set him straight. Fixed the Pixelmon scoreboard when used persisting between servers. Pretty much only one server using it but still. Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault. Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time! Fixed Pokémon like Buneary and Frogadier often evolving and ending up with a Mega's or otherwise special form's ability.

The database needs to die. Fixed Ranch Block environments for dual-type Pokémon not knowing how to math. It now does proper averages for the two types. Fixed Isi's Silver Hourglass boosting the breeding stage of even Pokémon that either aren't comfortable or lack a mate. Isi's good, but he ain't that good. Fixed the Pokémon Editor not showing the correct abilities for Pokémon whose possible abilities depend on their form.

Server Jar 1. The minimum Forge version for this update is หากอัพเดทจาก 8. ดูวิธีการอัพเดทได้ที่: Updating Pixelmon - Pixelmon Wiki. ไม่มีการเปลี่ยนแปลงใดๆในไฟล์ Hocon ดูวิธีการอัพเดทได้ที่ : Updating Pixelmon - Pixelmon Wiki.

Remember to delete your external jsons and config folder before updating to a new version. See Updating Pixelmon - Pixelmon Wiki.

Feathers Health, Muscle, Resist, Genius, Clever, Swift, Pretty - Wings are now removed from the drop pool, but still exist. We may make use of them in the future, so allow these to fall out of rotation. Mints Lonely Mint, Adamant Mint, Naughty Mint, Brave Mint, Bold Mint, Impish Mint, Lax Mint, Relaxed Mint, Modest Mint, Mild Mint, Rash Mint, Quiet Mint, Calm Mint, Gentle Mint, Careful Mint, Sassy Mint, Timid Mint, Hasty Mint, Jolly Mint, Naive Mint, Serious Mint.

Added Zygarde forms and the reassembly machine. You will need a special item to catch well-hidden Zygarde cells throughout the world! Added new functionality to the Old Rod! Have an old fisherman assess your Old Rod and Jump! at the opportunity to try it out! Added quests. You can now have tasks and rewards divvied out by your local villager NPCs!

These will be continually added to in order to keep the experience fresh, and servers and creators can make custom quests for you to experience with this system. View Quests Wiki page for more information. You can also share quests! Do so on the Pixelmon Forum. Added a smooth animation setting. This may be taxing on older systems, and is disabled by default. Enable it in the Pixelmon config file if you're rocking enough power to run Crysis. Added tab completion to most GUIs that take Pokémon names, move names or item names as text input.

Added rainbow variants of Ho-Oh, Ponyta, and Rapidash. You can obtain them by using a Rainbow Wing on them! Added a "bald" version of Mareep to indicate if it has been sheared. With this, you can now dye and shear Mareep once again! Added Zombie Arcanine, Ditto, Mega Blastoise, Mega Charizard X and Y, Mega Venasaur, Ash Greninja, Mega Gyarados, Samurott. Added new decorative blocks. These include the Cash Register, Workstations, Armchairs, Couches, Park Benches, a Big TV and a Small TV.

Some of these are dyeable. Added a special hat for users who boost the SwSh Subreddit Discord. Join here. Added the Nitro Sash, to be given to Pixelmon Discord boosters along with the keystone.

This was supposed to come with the keystone, oops. Blame Klaxo :. Added a confirmation screen when attempting to delete an NPC by smacking them with the Editor wand. Also allowed smacking to delete all Pixelmon NPCs for consistency.

We now mark the player as active on some battle actions to fix being kicked as 'AFK' on servers with AFK kicking enabled. Pixelmon tooltips can be customized on individual item stacks with the "tooltip" NBT tag.

Set it to an empty string to hide it altogether. The allowMoneyMultipliers config option has been split up in to multiple options for Happy Hour, Pay Day, and Amulet Coin. Fixed not being able to pick Bulbasaur or any other Pokémon in the first menu slot as your starter.

Fixed Lake Trio Rubies checking for original trainer only by name causing them to not work if a player had changed their name. Fixed an unfortunate error where planting a berry tree on the same block a chest occupied cleared the inventory. Who even does that? We have changed from using IDs to Ordinal numbers for Special Textures.

Sidemods should take note of this if they interact with textures. Added Pokemon isOriginalTrainer EntityPlayerMP which will check both OT UUID and OT username if there is no UUID set. Older versions of Pixelmon did not store the OT UUID. Pokemon setOriginalTrainer EntityPlayerMP method signature was changed to Pokemon setOriginalTrainer EntityPlayer. Made it so NPC custom player textures don't change when the player it's based on changes their skin. Added new Pokémon cries for Abomasnow, Aipom, Bruxish, Crustle, Cutiefly, Darmanitan, Darumaka, Delphox, Dwebble, Mimikyu, Noivern, Numel, Pelipper, Riolu, Salamence, Swablu, Vivillon, Whimsicott, and Zoroark.

Added item tooltips for loads of items! Tooltips also now support full RGB, use the color code §! Renamed the config option allowPayDayMoney to allowMoneyMultipliers and extended it to the Amulet Coin. Fixed the teleport Move Skill sometimes crashing the game. Also fixed it randomly creating neither portals out of the blue. Fixed an issue where the animate button on the statue editor would sometimes cause a animation desync.

Fixed an issue where the team selection screen would get stuck open, forcing you to restart your game. Fixed Psychic Terrain blocking moves that had their priority boosted by Quick Claw or a Custap Berry. Fixed an issue when selecting a target in double battles where the wrong move name would show with a z-move selected.

View Spawning Changes. Added Lures, crafted from berries, that increase the spawn rate of many different types of Pokémon. Made the following berries plantable finally : Oran, Pecha, Chesto, Rawst, Persim, Lum, Sitrus, Aspear, Leppa, Figy, Mago, Wiki, Aguav, Roseli, Chilan, Iapapa.

Added potion brewing recipes that use berries to create Pixelmon potions like Super Potions and Full Heals. Added a special texture spec, allows for spawning Pokémon with the zombie and roasted textures. Can be used as 'st:zombie' or just 'st' to select the first special texture the Pokémon has. Added the config option landMounts. If set to false, Pokémon can no longer be mounted unless they have surf or fly abilities.

Added the config option requireHM. It only prevents Pokémon from using the fly and surf abilities. They can still be ridden even if landMounts is true. Reduced how fast you can fly upwards while mounting Pokémon. Yeah, yeah; Celesteela is technically a rocket.

Berry trees no longer take up the entire block for collisions so you they don't feel so silly to walk over. Fixed Kyogre requiring a Red Orb to undergo Primal Reversion outside of battle. How they thought red was for Kyogre is beyond someone on my salary. Fixed the message about items dropping due to a full inventory having a blank space instead of the item name.

Fixed a packet exploit that allowed people to buy enormous amounts of stuff from shopkeepers for free. Fixed a packet vulnerability where you can make other players use Struggle to make battles extra easy. Fixed an quick timing exploit with capturing out of battle allowing you to capture a wild pokemon twice if you engaged it at the same time you threw a empty Pokéball at it. Fixed a mod incompatibility with Phosphor, Silent Gems, and many others due to the spawning system handling light incorrectly.

Added particle effects to the Smelt, Ignite, Heal Other, and Flash move skills so that they look way, way cooler. Added Electric Seed, Grassy Seed, Misty Seed, Psychic Seed items. They are sometimes held by specific wild Pokémon, and findable by using Forage in grass. Added an outside-of-battle effect to the Poison status, causing it to drain HP. This was actually done in 7. Changed the Flash move skill so that any Pokémon with the Illuminate ability can use it. It does make sense.

The Ignite move skill now has much longer range; I assume so that you can appreciate the cool effect. The "needHMToRide" option now also prevents Pokémon that could neither fly nor swim from being mounted. Fixed the Forage and Mega Evolve move skills saying that you don't have enough PP despite them not even requiring a move. Fixed the Rain Dance move skill NOT requiring PP when it should. Don't ask me what's going on with this dev.

Fixed spawner blocks crashing you when you try to edit them. Sort of defeats the purpose, doesn't it?

,Monolithic Import (recommended)

WebPerformance Analysis of Heat Pipe Heat Exchanger Using Binary Working Fluids; การศึกษาการเตรียมผิวชุบเคลือบโลหะผสมนิกเกิล-ทังสเตน-ฟอสฟอรัส แบบไม่ใช้ไฟฟ้า WebJournal of the American Chemical Society has been certified as a transformative journal by cOAlition S, committing to a transition to % open access in the future. If your research funder has signed Plan S, your open access charges may be covered by your funder through December 31, WebThe University of Maryland, College Park (University of Maryland, UMD, or simply Maryland) is a public land-grant research university in College Park, Maryland. Founded in , UMD is the flagship institution of the University System of Maryland. It is also the largest university in both the state and the Washington metropolitan area, with more than Web25/10/ · Those who have a checking or savings account, but also use financial alternatives like check cashing services are considered underbanked. The underbanked represented 14% of U.S. households, or 18 Webคอลลินส์ราฟาเอลซึ่งทำให้ครอบครัวของฉันและฉันภูมิใจในความไว้วางใจและความเร่งด่วนเขาซื้อไตของฉันให้กับผู้ป่วยของเขา WebThe Simple Mail Transfer Protocol (SMTP) is an Internet standard communication protocol for electronic mail transmission. Mail servers and other message transfer agents use SMTP to send and receive mail messages. User-level email clients typically use SMTP only for sending messages to a mail server for relaying, and typically submit outgoing email to ... read more

By the end of summer, workshop participants submit a revised course plan for at least one course offered the following academic year. Complete overhaul on Pokémon spawning rarities across the board to account for the change in the last version. It's just a little red dot, but it helps. Archived from the original on August 23, Short-circuits and stops traversing the list if a false element is found. for the number of Boren Scholarship recipients — with nine students receiving awards for intensive international language study. Fixed some TMs that had incorrect move names.

Asteroid belt Binary options คอ capture Asteroid mining Colonization of asteroids Ceres Pluto Exploration Small Solar System bodies Near-Earth object Trans-Neptunian object Colonization Trojan Vesta. Now it has 11". The sub-surface sample collection required an impactor to create a crater in order to retrieve material under the surface, not subjected to space weathering. Categories : University of Maryland, binary options คอ, College Park University System of Maryland campuses Universities and colleges in Prince George's County, Maryland College Park, Maryland Flagship universities in the United States Land-grant universities and colleges Public universities and colleges in Maryland Educational institutions established in establishments in Maryland. Washington, D. Added identity as a utility function. You can now make Groudon and Kyogre undergo Primal Reversion outside of battle, same way as Mega Evolutions.